With multi-touch fully exploited and the basics of camera vision largely understood, interaction moves to the realm of free space, “augmenting” your world with gestures that find some physical connection. They surprise by working in some way that seems intuitive and natural, somewhere away from what seems to be the realm of the computer. And early in the month of May, we see a flurry of new research in just this area. Not one but two projects from Microsoft hold potential, and one from MIT Media Lab is just … absurdly cool.
A summary:
- “Levitated Interaction Element,” out of the MIT Media Lab, uses a magnetically-floating ball as an interface. Advantage: free-form 3D interaction with physical, tangible feedback.
- “SoundWave,” from Microsoft Research and the University of Washington, uses an ordinary mic and speaker, with the aid of the Doppler Effect, to add natural interaction without additional sensors. Advantage: no special hardware needed for gestures – not even the use of a camera. Another win for the power of sound. (You can even listen to music at the same time.
- “MirageTable” from Microsoft Research builds on the growing power of Kinect by adding natural perspective and the illusion of real-world manipulation. Advantage: a more complete illusion. (though why aren’t they using back projection in the demo?)
More details. From top, “ZeroN” / “Levitated Interaction Element:
REFERENCE
http://createdigitalmotion.com/2012/06/kacheout-open-source-kinect-video-game-quick-grab-a-huge-screen-code-video/
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