Wednesday, July 9, 2014

I feel [therefore] I am



iFeel_IM! (intelligent system for Feeling enhancement powered by affect sensitive Instant Messenger) reinforces (intensifies) own feelings and reproduces (simulates) the emotions felt by the partner during online communication. The core component, Affect Analysis Model, automatically recognizes nine emotions from text, which then are displayed by the facial expression of Second Life avatar and the EmoHeart object attached to avatar's chest. Four out of nine emotions (namely, 'joy', 'anger', 'fear', and 'sadness') are stimulated by innovative affective haptic devices integrated into iFeel_IM!. They make up three groups. First group is intended for emotion elicitation implicitly (HaptiHeart, HaptiButterfly, HaptiTemper, and HaptiShiver), second type evokes affect in a direct way (HaptiTickler), and third one uses sense of social touch (HaptiHug) for influencing on the mood and providing some sense of physical co-presence. The implemented system can considerably enhance emotionally immersive experience of real-time messaging. Users can not only exchange messages but also emotionally and physically feel the presence of the communication partner (e.g., family member, friend, or beloved person).We also consider the system as the world’s first wearable humanoid robot that provides feelings of co-presence and intensifies our emotions through the sense of touch. This system also brings new dimensions to communication (with Emotional Intelligence and Affective Haptics it has 4 dimensions along with text messaging and visual representation through Avatar).

Developers: Assistant Professor Dzmitry Tsetserukou (Toyohashi University of Technology) and PhD candidate Alena Neviarouskaya (University of Tokyo)


Dzmitry Tsetserukou
https://sites.google.com/site/dzmitrytsetserukou/
http://www.tut.ac.jp/teach/main.php?mode=detail&article=678




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